Left Alive Is A Fascinating Concept, But A Crappy Game - Kotaku
Left Alive, the new game by Square Enix, sounds amazing. It mixes intense sneaking and massive robot battles, and if that doesn’t sound familiar enough, Left Alive, the new game by Square Enix, sounds amazing. It mixes intense sneaking and massive robot battles, and if that doesn’t sound familiar enough, it even has art from Metal Gear’s Yoji Shinkawa to drive the point home. But the reality is less impressive than the concept.Kick Streamer Known For Controversial ‘Humiliation’ Content Reportedly Dies During Live BroadcastIt’s hard to know where to even begin talking about Left Alive, which is out now for PC and Playstation 4. Conceptually, it’s exactly the sort of game I’d want to play. Set in the universe of Square Enix’s mecha strategy series Front Mission, and directed by Armored Core veteran Toshifumi Nabeshima, it focuses on a war between two fictional European nations.The promise of this concept falls apart when you actually play Left Alive. There are cool ideas here: scrounging items to craft makeshift weapons, guiding survivors to safe houses, and figuring out the best way to take down enemy mechs when the time comes. But playing Left Alive feels like traveling back in time by about a decade.